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Football Manager Live is a multiplayer online version of the classic
Football
(Click on the screenshot thumbnails to see the full pictures)
Gameplay: 88%
You
start by creating
a fictional team, naming your stadium, and
designing the home and away kits, before selecting your likely
playing intentions. This essentially involves stating when you are most
likely to be online, e.g. UK/European evenings, and how often you expect
to play e.g. 0-5 hours per week, 10+ hours per week. You then get placed
into a league with other similar managers.
Next
up is to buy your squad of players. You begin with a modest budget for
transfers and wages, and so you need to search for ‘free agents’ (which
aren’t free, but have a value comparable with their skills so those who
began the league at the beginning couldn’t sign an established player,
e.g. Kaka, for nothing).
There
is only one Kaka though, and so the transfer market is quite different
to the offline FM game. As you progress through the seasons, you earn
revenues and prize money etc, so you are able to sign better players,
and the system for both buying and selling players is via an eBay style
auctioning system.
A
league season lasts four weeks, the first for friendly matches (where
you can challenge people to a game, or even create a mini knockout
competition) followed by three weeks of competitive fixtures. All the
matches have a staggered completion date, and if you fail to meet an
opponent online then the AI “assistant manager” will manage the game for
the team who are offline.
When
playing against a human opponent the games show the highlights only.
Before you kick off you have five minutes to select your team and
tactics, and 60 seconds at half time to make changes, while throughout
there is a mini chat window where you can talk to your opposing manager.
Tactics and substitutions are made real time, however you can request a
time-out, which also happens if a player is injured.
There
are some large differences between the offline and online versions of
the game. In FM Live there
is no media interaction, no team talks,
and you can’t get sacked! You also have no staff, but you as a
manager can improve your “skills” over time in
various areas via an RPG style progression system.
You
have skills in six different area;
coaching, tactics,
physiotherapy, finance, scouting and infrastructure. You start with
limited skills, e.g. your tactical
options are very basic until you
“learn” various items, e.g. counter attack, individual player tactics,
playing with a target man etc.
The same
goes for coaching, e.g. can’t get
your strikers to specifically practice
‘finishing’ until you’ve learnt that
coaching skill, while you won’t be able to
expand your stadium (even if you have the money) until you’ve learned
various skills on the infrastructure tree.
Some
skills require you to learn others first, or reach certain levels before
new skill openings become available. “Learning” just requires you to
select a skill, and they are ‘taught’ in real time by selecting them,
however they can take from a few minutes to a few days to achieve. You
do nothing yourself, but as the days and weeks pass by, you gradually
build up your skill base. The huge range of skills, and the time
required to learn them
mean no two managers with have the same skill
set as there are too many to learn
them all.
Graphics:
80% Sound: n/a
There
is essentially no sound in the game (there has been limited sound in all
the FM games) but this doesn’t take away from the enjoyment of playing
matches. Online: Yes, online only.
Value:
93% Conclusion: If you would be a casual player then it's likely that too many of the deadlines set for playing matches would be missed, resulting in your AI ‘assistant’ taking over. This seems pointless, and so playing the traditional offline Football Manager games would appear the better option for you.
If, however, you are someone who can commit a substantial
amount of time to the game (a
minimum
of 10 hours a week) then FM Live is a great new way to create and manage
your own team, and take them to glory. Overall Score: 88% (not an average)
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